![]() ![]() It can help make the community's region and legends browsing tools better. If you succeed in figuring out how to find out whether a region is reanimating in the file format, do share this knowledge. It's also possible for multiple booleans to be 'packed' into one flag together, which would make my idea for locating this not work. Note that the game may have 'flattened' the pointers instead of just taking 8 bytes to point to where in the file the vector is located, it may just be directly in the data structure, with some additional field indicating the length. These are the only four possible byte patterns (ignoring the unknown integer) for these 7 bytes. 1 Common UI Concepts 1.1 About key symbols 1.2 Cursor movement, menu selection, and navigation 1.3 Options menu 2 World Generation 3 Pre-Embark 3.1 Choosing a Good Site 3. (Note: numbers are always little-endian). So it's likely the save game format would contain data formatted like 01 xx xx xx xx 01 00 D0 8A evil, reanimatingĠ0 xx xx xx xx 01 00 D0 8A evil, not reanimatingĠ0 xx xx xx xx 00 01 D0 8A good (never reanimating)Ġ0 xx xx xx xx 00 00 D0 8A neutral (never reanimating) The interesting part is that the evil/good bools are very close to the reanimating bool. Surmising the information from the structures, you would search for data formatted like so (if the structure were serialized into world.dat, you would get this): len objĨ pointer to pop vector (populations for all creatures).ġ percentage of vegetation to kill on embarkġ boolean indicating reanimating <= the bit we're interested in.ġ boolean indicating evil <= always 1 if reanimating is 1.ġ boolean indicating good <= always 0 if reanimating is 1.Ģ Always contains the value -30000 <= very useful to locate our data. There's a pointer to this name in the world_region struct, followed by the information below. You could find this struct by searching for the region name in the file (encoded in ASCII). Soil is important, as its easier to dig through and set up temporary rooms in. Looking at the structures, you would need to find where in the file the world_region structs are located. Dwarf Fortress Adventure game Gaming 19 comments Best Add a Comment nonfish 11 yr. Some publicly known information is listed in the wiki, the magic strings in there might help you locate the data. The df-structures ( also see this structure) project may provide more insight in reverse-engineering the binary format. Unfortunately there is no documentation as to the specific descriptor for being reanimating. You would need to decompress it first, then open it with a hex editor. You can look around in your world.dat file located in the save game folder. Undead creatures hint a reanimating biome. You can check if it includes the !!FUN!! creatures you are interested in. You can also use its CLI region-pops list Īllowing you to list the regional populations of all wild animals in a certain biome. It functions much like the normal game's embark search tool. ![]() ![]() Read the forum topic for a complete guide to all the options in this expanded embark finder. In-game, it can do so via the Embark Assistant. Building a fortress in Dwarf Fortress isn’t as simple as just digging a hole and moving in. If you just want to see the product and get embarking check The Results section. Using a few commands or using the advanced tools injected into the game by dfHack you can obtain this info with a little effort:įor starters, DFhack can tell you this property of a region. Dwarf Fortress Embark: Prepare Carefully Item Improvements Decem0 A short but thorough guide on improving the basic provisions and tools brought with the initial embark’s wagon. Trial and error is a reasonable solution: about 50% of all terrifying locations should be reanimating. Being near a necromancer tower also should more often net you reanimating biomes. In particular, terrifying locations tend to be more likely to zombify the dead. Additional Notes: If you have issues with lower spec GPUs on world generation, change “World Generation Quality” in the options menu to Low.ġ) Download the game using a Torrent program or Direct programĢ) After downloading the game, go to the downloaded game folderģ) Extract the files with WinRar or 7-ZipĤ) Now start the installation with ” Setup.In order for a region to be reanimating, it has to be evil.Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better.Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz.Embark is a colony management game with a focus on complex simulation in a huge living 3D world. Embark is the time at the very beginning of Fortress mode before actual game play begins (but after generating a world ), when you and your initial 7 dwarves: Choose a site. Inspired by the deep simulation of Dwarf Fortress, the open world survival of Minecraft, and the social interactions of The Sims. ![]()
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